CAUGHT
UP
Tuesday,
21 December
Well, I
almost got everything out on Monday, but what didn't leave
ship then, shipped today. As mentioned, everything's going
out Priority Mail.
And, lest
we forget, even though Child's Play officially ended a couple
of days ago, my contribution is still running through the
end of the month. So, buy those
prints!
CATCHING
UP
Saturday,
18 December
Just so
everyone knows, due to the response (and subsequent technical
difficulties) fullfilling orders got a bit behind last week.
But, I am catching up and my target is to have every current
order in the mail by Monday, 20 December. On the plus side,
everything is going out Priority Mail, with a 2-day average
delivery time. So everything in the mail by Monday should
arrive by Christmas - woo hoo!
CONVERSATIONS
FROM THE UNIVERSE
Tuesday,
14 December
Melissa emailed
me last night.
I had to
re-read the letter several times to make sure I was reading
what I thought I was. Not only was I stunned that I had gotten
the email, but what she had to say (apparently lots of people
had emailed her about the artwork) just left me at a complete
loss. Such nice things, and so appreciative.
But, honestly,
it's her I have to thank. I could not have imagined the character
as I did if she hadn't been made so real.
WANGOVER
Tuesday, 14 December
If no one
has invented the word "wangover"yet, I'm claiming
authorship. It's the feeling of headache and nausea you get
when your site crashes from the traffic overwhelm due to
a link from Penny Arcade. It's the aftermath of too much
of a good thing. Thanks guys. :-)
On the
plus side, since Paypal tracks all of the transactions, none
of the sales data was lost during the crash in spite of the
fact that I couldn't get to my e-mail for about a day.
Since I
was getting SO many visits, I knew immediately my current
server simply wouldn't handle it - so I got smart started
checking the hosts the webcomics use - I ended up calling
Speakeasy.net (they host PVP - perhaps the world's SECOND
most popular webcomic) and in a very friendly and efficient
manner they had me all signed up and hosted in a matter of
minutes. Within a few hours the DNS system was updating to
the new server coordinates and I was up and running within
24 hours.
Whew.
YOU'D
THINK I WOULD LEARN
Wednesday,
8 December
Okay, see,
the first time, back in September, Penny Arcade linked me
(thanks, Mike) I racked up about 12 gigs of bandwidth over
the whole month. Traffic spiked dramatically, of course,
but nothing my host couldn't handle by a good margin. So,
that was the yardstick I used to guage the potential reaction
to today's link.
Big damn
mistake.
Jerry even
warned me, over the phone, yesterday. And still I thought
I had it covered.
You guys
wanged me to the tune of over 15 gigs IN ONE DAY. That I
was not prepared for, as you might have seen.
Swift measures
were taken (well, my measures were swift - the Internet's
measures took their own damn time) and here we are, all in
one piece again. And this time, to stay.
So, a very
big welcome to all of the new (and returning) PA visitors.
Make yourselves at home, have a brownie. Take two, they're
small. Grab a banner while you're
at it :-)
Thanks
for your patience, and for taking to the time to stop by.
You are very much appreciated.
NEW MELISSA PRINT
AVAILABLE
Saturday.
4 December
Just in
time for the holidays: Melissa - the Operator is
now available as a print in the Art
Store. Buy one for the kids!
CHILD'S
PLAY
Wednesday,
1 December
Hey, kids
- I've decided to become a Child's
Play Partner this year, meaning that I have pledged to
donate a full 50% of all proceeds from print sales through
the month of December to the charity. Of course, this won't
mean much if I don't sell any, so tell your friends, grab
some banners, link me, whatever. Thanks!
KEEPING
BUZZY
Monday,
22 November
Okay, lots
of news, kiddies. This past week has been a very good one,
getting-back-in-the-saddle-wise.Several weeks ago, Gabriel
(of Penny Arcade renown)
invited me to participate in an auction in conjunction with
their Child's Play project. A video game related work of
original art donated to a silent
auction, to be held, if I recall correctly, December
9th. And I had plenty of time – until November 7th
or so. No problem.
Of course,
this being an art project, November 7th approached with surprising
speed. And I hadn't done much more than sketch out in my
own head more or less what I wanted. I say "more or
less" because I just wasn't that thrilled by my ideas.
They just weren't "big" enough for a project like
this. I figured Gabe deserved something special, you see,
so when he sent me a note saying he really only needed the
piece by the middle of the month, I was elated. Work and
life (and Halo 2) were conspiring to distract me from this
project and the added time was a Godsend.
So, of
course I didn't even really start on the damn thing until
the 15th or so. Oof. But I cleared my schedule and went full
throttle. It's really all I've worked on in the last week
or so. But it's done.
Ladies
and gentlemen, I present to you, to Gabe and to the world, Melissa,
the Operator.
Melissa
was the central character in a massively interactive online
puzzle game that played itself out over the several months
leading up to November, all as a sort of underground marketing
campaign for the release of Halo 2 on November 9th. Space
here simply does not permit me to go into a detailed
explanation,so just know that she's an artificial intelligence
construct from the Halo universe (about 500 years in the
future), the communications AI from a military spy vessel.
Something happened in her time which caused her to be sent
back in time to crash, badly damaged, onto a modern-day Web
server (ilovebees.com - an innocuous page about honey and
bees). So, by degrees, she enlisted the aid of thousands
of real people (we called ourselves beekeepers) to help her
put herself back together again so she could recover and
return home.
It dawned
on me that, unlike other AI characters in the actual game
Halo, Melissa was never shown, so she could look like anything.
And she has a massive following already, and she's tied in
with the release of Halo 2. She was perfect.
Wanna see
her? Here she is:

FIVE.
AY. EM.
Tuesday,
9 November
I haven't
stood in line for a midnight release of ANYTHING since Pink
Floyd tickets in about 1987. I mention this so that the casual
observer may begin to grasp the rabidity with which I (and
a few million close friends and fellow beekeepers) have been
looking forward to the release of Halo
2. I know it's just a video game. I know it'll still
be there tomorrow. But there was just some wicked part of
me that was looking forward to playing the game a full three
hours before my friends in California.
Booyah.
One thing
that amazed me was the handful of people (out of a couple
hundred at least) who were complaining about the time it
was taking. You would have thought someone had tricked them
into being in that line at midnight, like it had somehow
come as a shock to them that here they were in a slow moving
line at 12:something in the morning and that they hadn't
already gotten in there and been on their way.
One guy
actually bitched about it being late and being tired and
wanting to go home and PLAY. Here he is, VOLUNTARILY in line,
complaining about the hour, complaining about how tired he
was, and how he wanted to play the damn game. Complete assignment
of responsibility for his condition to outside forces. My
hat's off to the guys at EBGames, but he's giving them too
much credit. I got the impression that he has made a pasttime
out of playing victim in his life - he had a distinct "defeated
but indignant" quality about him. Distasteful.
Regardless,
I got my Limited Collector's Edition Halo 2, and headed almost
straight home (had to, HAD TO, stop at Krystal's on the way
home - can't kill Covenant on an empty stomach) and plaaaaaaaayed.
As it was,
I finally got to bed at about 5:30am. Was it all worth it?
Booyah.
I
LEFT MY PILLOW IN AMARILLO
Saturday,
9 October
It has
been a while, hasn't it? Sorry for the update delay, but
the last month has been unusually rife with life-changing
events. Moving accross the bleedin' country (from Los Angeles
- where I've been for seven years - to Atlanta - my hometown)
is no mean feat - at least it isn't if you want to bring
stuff with you. And in spite of the fact that I sold or gave
away most of my worldly possessions it still turned out to
be a royal pain. A 5x4x8 trailer doesn't seem like much,
and it isn't really, but you fill it to capacity with books
and a bed and some shelves and stuff and attach it to a car
that simply wasn't designed to haul such a load, and then
drive the bloody thing across 2300 miles or so (this country
is a lot hillier than most people give it credit for) and
it really takes it out of you.
And yes,
I really did leave my pillow in Amarillo, Texas. Both of
them, actually, but the rhyme works better in the singular.
Ah, well.
I have
managed to get more or less back to full productivity. With
my trusty new PowerBook, the invaluable help of my good friend
Chris and the availability of his own personal home office,
as well as a liberal sprinkling of wireless Internet points
across the city, I've managed to work it out. There is something
fundamentally gratifying about earning a living in a Starbucks
or other local restaurant, servicing clients across an entire
country in real time.
I expect
I'll have my own place here in the next few weeks, but until
then I'm having fun.
And yes,
getting my ass back to the art for which this site was created
is fully on the list. Thanks for your patience, watch this
space. Art updates soon, I promise!
HERO IS
ASTONISHING
Saturday,4
September
What do
you make of a spectacular Hong-Kong kung fu movie whose ultimate
message is that the height of combat is not to fight? That
the ultimate in freedom is not being a slave even to your own purposes?
Hollywood will not understand this movie. But I hope you
do.
IT'S
OFFICIAL
Friday,
3 September
Well, here
we go. Just yesterday I reserved a U-Haul trailer (and hitch)
for 26 September (and the following week or so). It's a Sunday,
so I expect some friends to be available to help me pack
and load. Yes, friends, I am moving. Due mostly to family
considerations (which I am not going to detail for various
reasons) I am re-locating back to my hometown of Atlanta,
Georgia. In the end, this may or may not be a permanent move.
It will be for at least six months to a year, though, so
it's permanent enough.
I'm excited
but a little ambivalent about it. There's a wealth of opportunity
and potential in both places (I'm in Los Angeles currently),
so it's a matter of forcing my own hand one way or another.
It's not a decision I have made lightly, which is partly
why I've waited to do any sort of public announcing on the
subject. It's a remarkable phenomenon that, just when you're
trying to leave someplace (or make any major change in you
life, for that matter), the universe seems determined to
convince you that it's the wrong thing to do, and throws
up impediments — problems that make it more difficult,
reasons to stay, that sort of thing.
Fortunately,
the solution for such things in persistence. Pursue your
course in spite of everything and eventually the universe
capitulates to you.
Los Angeles
has had its moments, to be sure, especially the last year
or so, but there are definitely things I'm looking forward
to in the ATL. Seasons, for one. I cannot wait to wear a
coat and a hat again. And good old Southern rain, with giant
drops that patter down through the old oak trees that fill
the interstitial spaces of the neighborhoods intown. The
smell of it, and the sound of it.
Plus, the
neighborhood I'm moving into has the city's oldest Irish
pub. Slàinte!
FAILURE
AND SUCCESS
Tuesday,
24 August
I guess
I'm officially a beekeeper now. Or maybe just a big geek.
Either is fine by me. When I arrived at the designated location
this afternoon, there were already people waiting for the
call (the coordinates indiate GPS locations, where there
are pay phones). At about ten minutes to go, some mall kids
actually started using the damn pay phone, and we all got
a little nervous about it as the minutes ticked by. But how
do you kick children off of a public phone because you're
waiting for a call? With about three minutes to spare, they
left of their own accord, precluding desperate action on
our parts.
So, we
waited for 4:03 pm. It came. And went. And we waited. For
about another ten minutes, just in case. Nothing. Hmm. So,
I came back to the office and checked the site - turns out
the code corresponding to our pay phone had already been
unlocked. Hence, no call.
But wait,
there's another one at 5:15 about a block from the first
one. So, I wiled the hour away with work, and headed out
again at 5:00. Again, I found a group of about twenty beekeepers
huddled suspiciously around a pay phone (many of the same
guys from the first phone). This time, it rang.
One of
the guys answered, gave the appropriate responses, and got
the appropriate message. Our call unlocked the code, freeing
one more piece of the widening puzzle. We dispersed, feeling
like we were somehow participating in some small but significant
piece of history.
Or maybe
that was just me. At any rate, this is pretty damn fun.
WHERE
WERE YOU WHEN THE AXONS WENT
HOT?
Tuesday,
24 August
www.ilovebees.com
ilovebees.blogspot.com
Turns out
I work less than one block away from the coordinates in Burbank,
California. My axon is set to go hot at 16:03 PST.
We shall
see, we shall see.
AFTERMATH
Monday, 2 August
Well, that
was interesting. Want to see something really funny? Click here.
It's a graph of my site hits for the last week, including
Saturday and Sunday. Go ahead, click. I'll wait right here.
Back? Yes,
that's one-hundred-seventy-six-THOUSAND hits in one day,
and a hundred-thirty-six-thousand the next. Yeesh.
Heady stuff.
Addictive, even. I've gotten some very nice comments from
visiting PA readers, and thanks everyone for your kind words.
Honestly, if anything, it makes me want to redouble my efforts
to create something that will keep bringing you back. Don't
worry, though: No PA/PVP/VGCats knockoffs in the making here.
As soon as I have something to share, I'll tell everyone
who will put up with me.
Thanks
again, visit anytime. Come back soon.
-Allen
GETTING
WANGED
Saturday,
31 July
It has
JUST a few minutes ago come to my attention that Gabe over
at Penny Arcade has very graciously linked me, which is always
a nice thing to do, of course. Enjoy the site, drop me a
line if you like. If you really like what you see, sign up
for the list (at right) and if you really, really, like it, buy
something for God's sake.
A thought on Gabe (as long as we're on the subject): I've been following PA
for a couple of years now, and of course, I've rooted through the archives
like everyone else. I'm most impressed by how far Gabe has come as a cartoonist
(not just a Webcomic artist, please grasp the distinction here) and how much
attention he pays to other artists, how much of a student of the art form he
still is. As far as he's come in the last four years, it's kind of scary to
think about where he could be four years from now.
Anyway, thanks for stopping by, hope you enjoy your stay!
-Allen
KAAAAAHHHHHNNNN!
Wednesday, 28 July
Alright,
I am back from San Diego, and have just about made up my
sleep deficit by now.
As absurdly hectic as the week leading up to the convention was, the con itself
was much more exhausting. This was the first con that I attended with any aspiration
of representing myself as a professional and I have to say that it changes
the experience remarkably.
Artistically, the convention was a howling success for me. I distributed 2000
postcards (even was asked to sign a bunch of them by people who liked them
so much), met dozens of industry professionals and made some contacts that
might just pan out – one never knows with these things, but it’s
out there. Became a fan of many artists, and even discovered that some of them
were fans of mine, which, let me tell you, is the sort of thing that will make
your day in a way that I highly recommend.
I even made it into the art show, which was full when I applied several weeks
ago. Turns out the administrators were having difficulties with some of the
applicants not showing up and such, and so, when I asked them nicely what the
status of the waiting list was, they said, you know what, you’re in.
So, I hastily hung some artwork on a panel, filled out my paperwork, etc. AS
I WAS HANGING THE FIRST PIECE, a gentleman stepped OVER ME to place a bid on
it. So I thought that this might be off to an auspicious start after all. Turns
out EVERY PIECE WAS SOLD BY SATURDAY.
So, yeah. Not bad.
Saturday night was the massive sketching session. Each year a bunch of artists
get together in the lounge of the Marriott and trade sketchbooks all night.
It’s usually rather intimidating, taking into account the considerable
skills of the people who show up (even a few cartoon and comic celebrities,
like Mike Mignola and Stephen
Silver). Highlight of the night, though, was the conversation I had with
Jason and Heather (of Artplaymix)
and Gabe (of Penny Arcade) about
art, cartoons, industry stuff, commerce, webcomics, and just about everything
else.
Sunday was kind of the Get Out of Town Alive day. It’s wind-down day
for the convention, but it’s also Kids Day, and apparently Cheapskate
Day as well. The floors are crowded with people looking for the free stuff,
grabbing things off tables, sniffing out handouts, etc. Reminds me of the gulls
in Finding Nemo (Mine? Mine? Mine? Mine?) – rats with wings, or in this
case, rats with con badges.
But I made it. The very long drive home (through three hours of bumper-to-bumper
traffic) was made palatable by the fact that I was the only person in the car,
alone at last for the first time in days.
So, now, here we are. I’m already working on new projects, which look
very good indeed. Onward.
-Allen
ps:
Don't forget to check out the new Art Store here, and sign
up for the mailing list for future updates. Thanks!
SANDY
AYGO KOMMIKAHN
Wednesday, 21 July through
Sunday, 25 July
Last time
I was at San Diego Comic-Con (last
year, in fact) I resolved to really do something
with it next time. Have a booth, have items to sell, something.
There seems to be a moment in many artists' early career
when they have that flash of, "I can
do that." The epiphany that adds that
essential element of hubris, of ego, that seems necessary
for someone to stand up in a crowd (figuratively or literally)
and announce, out loud, that they have something to say.
My whole
life I have always dimly suspected this might be the case
with me, that I could have something to say, something worth
contributing, if only I could figure out what that was. Well,
for me, that little epiphany snapped into place one year
ago this week, while walking amongst the working artists,
rubbing elbows with professionals who really were doing something.
That dim suspicion became a lightbulb that I haven't bothered
to turn off since. And far from wondering when it might burn
out, I intend to add more and more bulbs as long as I have
something to illuminate, some darkened future to discover.
My, how
quickly I get poetic. The short of it is is that I will be
in San Diego this week (with practically every other geek
in the Western World) seeing what kind of trouble I can get
myself into, art-wise (and perhaps otherwise, if there's
another sketching session in the hotel bar like last year).
Anyway,
hopefully this will be the beginning of a fairly grand adventure,
the start of something new and worthy. Or maybe just a hell
of a lot of fun. Hopefully both!
-Allen
ps. NEW
SITE DESIGN! The basics are all still
here, but I've trimmed a lot of Web-fat off and just
generally made her leaner and faster. One major new addition
is the ART STORE. People
have been pestering me for a while to put in a way to
buy things, so here you go. You could do me a big favor
by letting me know how things work, what other features
you'd like to see, that sort of thing. Thanks, and see
you next week for a Con Report.
pps. NEW!
MAILING LIST! I just added the ability
to sign up for updates and news (and perhaps the occasional
piece of art, screensaver, etc., hint hint). So, sign
up now!
BACK
ON THE FACE OF THE EARTH
Wednesday, 21 April 2004
Well, I
don't think I will ever complain about the irregular update
schedules of my favorite webcomics again. It's been, what,
seven weeks?
But,
I do have some major updates to share. So, bear with me,
yeh?
First
off, in the Freelance section: Something! I
have been going through a whole evolution to update my
portfolio pages and write up a new resume as part of a
project to find new work, submitting to agencies, answering
ads, etc. So, much is it is now posted in this section.
Wish me luck!
Secondly,
in Words,
a new article about how I do some of the things I do. It's
kind of a breakdown of one of my art techniques, so if
you're curious about the gears and knobs behind what I
do, check it out.
And
thirdly, NEW ART! My good friend Amelinda had a birthday
recently, and I was snapping pictures as usual. It's funny,
but it's damn near impossible to take a bad picture of
this girl. It's partly because she actually is a beautiful
as the portrait suggests, but also because her mutant ability
is apparently to find any camera in the room JUST as it's
taking a picture and pose. Works for me.

THIS
ONE GOES TO ELEVEN
Monday, 1 March 2004
We
truly live in an age of miracles when I can watch the four
hour telecast of the Oscars in about an hour and a half,
zipping handily through all of the non-Lord of the Rings
awards (not that there were many) and pausing for minutes
at a time on Catherine Zeta Jones and Charlize Theron.
All with the touch of a button.
Congratulations
to all the proud (and probably still hungover) Kiwis
and their amazing, beautiful country for helping to bring
this epic to life.
MORE
NEW ART!
Friday, 20 February
2004
Well,
this one is semi-new, actually. I worked it up a few months
ago, but it was kind of a Christmas present for a very
good friend (as it is her very own portrait), so I held
off posting it here to keep from spoiling the surprise.
So, by the time I got it to her, I had already posted the
last update, I held on to it until just right this very
minute!
Anyway,
here she is. I present to you, Rebecca!
Linkwise,
here's two new links to heroes of mine. Great guys, fantastic
artists. Click through and give them a shout.
NEW
ART!
Thursday, 29 January
2004
Aside
from the new new kissing drawing on the front cover of
this site, I've just posted a reworking of the Ronin with
Two Swords, as well as two finished versions of the Devil
Nikki sketch that graced (damned?) the cover here for the
last few weeks.
All
of which you can now find in the Gallery!
LOOK
AT ME GETTING MUSHY
Wednesday, 28 January
2004
Now
on this I may be a bit ahead of myself (although, judging
by the racks of pink and red piling up on well-placed store
shelf space, I'm officially behind on this one as well),
but February will shortly be hurling Valentine's Day toward
us with all the velocity the retail establishment can muster
as these sleeping sharks have begun to wake to the smell
of blood in these recovering economic waters.
Alright,
that's a bit harsh a metaphor for what's supposed to
be a romantic occassion. I mean, I have a girlfriend
now, and all, so I should be in a better mood about all
of it. Probably just previous years of singleness-inspired
bitterness bubbling to the surface, old habits dying
hard and all that.
Truth
is I just can't muster the kind of cynicism this year
that has been so popular in recent years. 'Cause, y'know,
I have a girlfriend now.
Anyway,
the "cover" art
here at Living Lightning is probably the most romantic
thing I've drawn in a very long time.
And,
dammit, that's a good thing.
TWO
DECADES FOR THE REST OF US
Monday, 26 January 2004
I
may be a few days late in posting this, but owing to the
impact Apple has had on my life, I felt it needed acknowledging anyway.
One thing I haven't seen mentioned is the fact that I'm
pretty sure the original 1984 ad didn't have an iPod in
it...
Regardless, Here's a whole host of links for the Mac geeks out there:
Macworld -
The gold standard of Mac publications, they've been publishing
since the first Macs started to appear in 1984. The Productfinder
search tool is a particular gem.
MacReviewZone -
Sort of a portal for all things reviewy for the Mac.
Valuable and useful for those of us who like to comparison
shop before dropping a couple grand on a new doodad.
AppleHistory -
Really, only for the true Mac dorks out there (like myself).
Item by item release history of Apple.
Transintl.com -
Maximize Your Mac, indeed. Best user interface for finding
exactly what upgrades are available for your exact model
Macintosh. Need to pump some new life into your old Quicksilver867?
Drop a dual 1.4 Ghz G4 card into that bitch. Oh, I feel
faint..
Barefeats -
It's like this guy just tests Mac configurations in his
basement or something. Very real-world, sans Jobs' infamous
distortion field.
Unsanity -
If you're running OS X and you don't know about Unsanity,
well, I just don't see how. Extend and customize your
Mac with their tight, efficient, and terribly affordable "haxies."
Panic -
Another classic favorite. If you do any FTP at all on
the Mac, you need to know about Panic's Transmit, hands
down the best FTP client for OS X.
MacSoft
Games - Halo for Macintosh. Period. |