Joss Whedon Assembled |
friday, 1 june 2012 |
It's funny how things work out in Hollywood some times. Alternately, I imagine that hole in the wall belonging to the Fox Broadcasting executive boardroom...


Duck Tales |
thursday, 3 november 2011 |
So, from August of 2010 to about June of 2011 I worked full time with a company called WOWIO, an e-book publisher and distributor with larger media aspirations. One of these aspirations was a site called DrunkDuck.com, one of the largest webcomics-hosting sites (about 100,000 users, about 25,000 comics. I say was, because it has since been re-branded to simply The Duck Webcomics. I did a lot of work on this project, from redesigning the original Drunk Duck logo to completely overhauling the site design from the ground up (as lead designer and art director, with other people doing the actual coding, just to be clear about that – I'm no programmer but I did dabble in my youth, so I interface well with them).
The old site needed to be rebuilt with a new codebase, new databse structure, etc., to modernize it and improve performance and scalability. WOWIO wants to really grow the community there and improve the overall user experience for the long haul. I did a lot of differ≠it's good to post here now.
Lead Designer and Art Director: Me. My boss and WOWIO Creative Director: Zach Pennington. Programmers: Lawrence Leach and Dan Kram.

Here's to the Crazy Ones |
wednesday,
5 october 2011 |

Golden Opportunity |
wednesday,
14 september 2011 |
Over the last 14 years or so I have had the great fortune to have worked with one of the great logo and type designers of the last 40 years, mister Michael Manoogian (go and visit his site at michaelmanoogian.com and take a look; I'll wait til you get back), and it's fair to say I wouldn't be much of a designer at all if it wasn't for this association. I certainly wouldn't have developed the respect and taste I have for type if it weren't for him. The countless hours of having him art direct me—with all his little changes and nudges and OHMYGOD-what-is-the-point-of-that insistence on detail—drove me up the wall. But those hours and all that wall-driving were a better education in design fundamentals than you'd get from most universities, and it's fair to say I know what I know about type because of Mike.
Working on his roughs is always a lot of fun, and he gives me wide reign to just "make it look spectacular"—my favorite brief.
So, this post is just a taste of some recent work we've done together. He came to me with a rough line drawing and a description of what he wanted and pretty much turned me loose.

Above: The original rough, hand-drawn by Michael Manoogian. Very classic typography, very traditional proportions. A study in old-school, hand-crafted logo design.
Below, the final render, done by me. Of course, we went through a couple dozen iterations before finalizing it, but it's all worth it in the end. It's all Illustrator and Photoshop, by the way, no 3D modeling, and the size here doesn't really do the detail justice, but you get the idea.

Hot AIR |
tuesday,
13 september 2011 |
Really should have posted this some time back, but there you go. Did a bunch of work for a game design company in 2010 (and may yet do more). Interesting project, they're developing a game system using open source tools and engines, online and off, all with a steampunk flavor. So they wanted a really elaborate flying machine kind of thing, which I have to say was a lot of fun to do. I wish more clients wanted fictional victorian flying machines in their logos.
Anyway, three logos here and a couple of site designs to go with. The top version is the overall project logo and site design, below that a version called AIR: Maelstrom, which is for a particular project within the greater one, and then the logo for the company itself, Hatboy Studios.

Redhead Revisited |
monday,
12 september 2011 |
Redhead Revisited art print. A more portrait-like adaptation of the recent commission, now available as an archival print from my store.
Redhead Redux, Commission |
friday, 2 september 2011 |
A very recent commission to revisit the older redhead sketch. With more detail, and of course, more limbs. Seems the client had inhereted a small plane and is in the middle of a project to rebuild it, complete with the addition of some good old-fashioned nose art. Well, not SO old-fashioned, really, but a fairly classic take on a pinup nevertheless. She'll be about twenty-two inches tall on the engine cowling when printed and mounted. All of the additional details—type of shoes, stockings, bows, etc—are to the clients specifications.

iPad,
Some Thoughts |
sunday,
31 january 2010 |
I've been seeing a lot of this "it's just a big iPod
Touch" comment being thrown around, but I don't think
it's the criticism people think it is. It's like saying a garage
door is just a larger front door, and I already have one of
those in my living room – it completely misses the point.
The
iPhone/Touch is a fantastic device for doing what it does
and the genius of the interface is pretty clear, but
there
are whole classes of activities it doesn't do that well
and that is entirely because of the screen size. As a graphic
designer, I know from experience that size alone creates
document and
navigation opportunities that don't exist otherwise. The
larger size of the iPad opens entire categories of media
- books,
newspapers, magazines, comics, reference books, textbooks,
MUCH improved web browsing, video, etc. - for which the
iPhone
is usable but hardly optimal (and for which laptops are
far from optimal in many situations as well). The tablet device
form opens this category of media up in a way that no other
device does or can.
I worked at WOWIO (via my time at Platinum
Studios), an online pdf book store, as a graphic designer.
I was a big fan of
getting their content onto the iPhone when it came out,
going so far
as to create a rudimentary interface proposal for an app
(download comics to your iPhone, browse them offline,
etc.) so I did
some usability tests. It works, but it's a lot of squeezing
and scrolling to get comic pages to read well on the iPhone's
small screen.
iPad (or something similar) solves that entire
problem and in a way that is head and shoulders above using
a laptop
for the same purpose. Expand this to the other items
in the
category
and tablets are a publishing paradigm shift waiting to
happen (assuming the market turns up, assuming there
are customers
for these kinds of publications en masse). If the iPad
means anything, it means a real fighting chance to popularize
this
kind of tablet and give publishers someone to publish
to.
Yes, hardware-wise, it's not really anything special
(although the estimated battery life of ten hours would
be very impressive
if true). But I think the app store and iBook publishing
are the real firepower here and Apple's uncanny ability
to get
people's attention is the secret weapon. Buyers will
take this whole category more seriously now that they're
leading
the
charge.
New Art: Arithena |
wednesday, 26 august 2009 |
I've owed my friend Cathy a portrait of some kind for a long time now and I finally got around to getting around to it. I need to do more of this sort of thing. It's a lot of fun!

Scruffi and Jinxi |
friday, 14 august 2009 |
What's a hunter without his pet? I've had Jinxi for a LONG time. I know it's counterintuitive to develop a sentimental attachment to a virtual pet, but Jinxi was one of my first pets and I just cannot bring myself to trade her in, no matter how many sparky lightning wolfs Blizzard tempts me with.
Also: BACKGROUND!



New Website |
thursday,
6 august 2009 |
Just wanted to drop a quick line to let you know that I have started a new site that's dedicated solely to my artwork and illustration stuff. It's kind of bare-bones at the moment, but the look is there and I should be developing it into a larger platform for more in the future.
The name? CharlesAllenHarris.com, of course :)
Even More Warcraft Stuff
|
thursday,
18 june 2009
|
So this looks like it's going to be my second Blizzcon, and
the second one where I wouldn't have a prayer of going if not
for my guild, the Pod People. Last year Blizzard's attempt
at ticket sales could only charitably be described as a complete
disaster – servers melted down, their whole shopping cart system
broke, everything about the process was like pulling your own
teeth with a pair of red hot tongs for two solid days.
Let
it not be said Blizzard does not learn from their mistakes:
this year was a joy and a pleasure by comparison. In fact,
the system was so robust and so effecient, they sold out
the entire convention in 30 seconds. Well, they sold the first
half of the tickets in 30 seconds (though it took about 20
minutes for people to find out that they hadn't been quick
enough, as they watched the "available inventory" tick down
by about 4 per cent per minute) one day, and then two weeks
later, they sold the other half in another 30 seconds. So,
a minute total, give or take.
On the minus side, I didn't get tickets on either day. On
the plus side, it didn't take 2 days of clicking the refresh
button on my browser to find that out. Turns out I needn't
have worried, because my guild was there to back me up, as
usual. A couple of them had gotten extra tickets and I wound
up the beneficiary of one of them. So, yay, another Blizzcon
for Scruffi ]:)
Hopefully Blizzard will have learned from the agony that was
the 5-hour merchandise line last year as well, but I don't
want to get into that here.
No, all I really wanted to do was set up the fact that as
a big, sloppy thank to the guys I worked up a new guild logo
and some t-shirt designs for Blizzcon 2009. And here they are.
I just wanted to improve on every aspect of last year's designs
(see further down the page) and I'm happy with the results.
Bit of design-geek trivia: the main typeface is
Duc
de Berry, with a number of custom mods, including the extensions
and underlines, all made out of the type itself.

More Warcraft stuff
|
wednesday,
17 june 2009
|
Some World of Warcraft-related artwork. Actually my own character,
Scruffi, on Whisperwind. Huntard for the win.

More Logos
|
thursday,
12 february 2009
|
I figured while I was posting I might as well make it a three-fer
for the day. Tangentially-related to the Warcraft guild (see
below) are a couple of podcasts – Taverncast, which in its
original incarnation years ago led to the formation of the
guild in question; and The
Shadow Council, which was most recently
started by guild members to become a more or less official
Pod podcast since Taverncast long-ago steered away from
being a WoW-centric endeavor.
Anyway, I'd recently been asked to sketch up some logo update
concepts only to sort of find out after the fact that someone
else had already come up with something that they were going
to use instead. Ah well, such is life. I figured I could finally
put them to work as a bit of self-promotion at least, so here
they are.
The Taverncast treatment is clearly inspired by the Guinness label as well as other old-world ales and such – Taverncast
has always included various beers and other alcoholic
concoctions as part of their theme so I wanted to carry that
over into the logo without being too beholden to their fantasy
gaming roots. And I really like Guinness.
I did a series of options, three
of which are here.

For the Shadow Council treatment I just wanted to come up
with something that would read well at many sizes, not too
busy, that could be applied to many uses (web, print, screen
printing, etc.) without losing the legibility, and that would
look good on either light or dark backgrounds. I tried to consider
as many different applications as possible so I wound up with
a number of arrangements to fill various spaces and uses.
I
couldn't decide if I preferred the blue or red (click
to see the full spread) so I'm posting both sets.

New(ish)
|
thursday,
12 february 2009
|
And no wall of text this time. I really should learn to edit...
No, this time I'm just posting a couple of recent logo designs
I did for my World of Warcraft guild, the Pod People (originally
born out of a group of podcasters who got together to play).
It's no secret that I play World of Warcraft (80 Huntar easy
mode
for
the
win)
and that I am occassionally called upon by my guild to contribute
graphics for various projects. In this case it was a t-shirt
design for the recent Blizzcon, as a bunch of us had coordinated
to attend and gather for some proverbial hanging out. Some
twenty or more current and past Pods were in attendance and
a grand ol' time was had (when I wasn't living in the line
for merchandise, but this isn't the place to grouse about
having to spend over 5 hours standing for the priviledge of
spending money on toys and books).
Anyway, here are the shirt designs.

ModBook Pro
|
thursday,
8 january 2009
|
I've mentioned Axiotron's
ModBook before – I've wanted
a tablet Mac for years for art and design work and, while I
had high hopes for their current model/design, I always had
a consideration or two keeping me from making the investment.
Primary among these is the idea that, for the price, it would
need to be a primary machine, capable of primary-level performance
(I'm just not in the position to be able to drop 3 grand on
a peripheral if it doesn't replace a lot of other hardware
- my $300 Wacom tablet does its job well enough) and, for my
uses, the MacBook (on which the ModBook is based) was never
quite up to specs.
My major gripes? The screen wasn't big enough
and the graphics weren't fast enough. Neither of which is
valid if you're buying
a tablet to complement an existing system to add portable
drawing capability, but if you need a single machine to do
everything
(including play WoW reasonably well) the MacBook just wasn't
up to my requirements (this is the white plastic MacBook,
to be clear - the new aluminum ones are a different matter).
As
for the screen size, thirteen inches is normally completely
fine for a laptop screen, but when you end up covering part
of it with your hand and pen, every bit counts (a conclusion
I came to only after using the ModBook at a convention).
Well,
Axiotron's handled the hell out of those two considerations
with the Macworld-announced ModBook
Pro. When Apple released
their new aluminum "unibody" laptops I wondered
how long it would be before Axiotron caught up with a mod
for one
or the other and, frankly, just how the hell they were
going to pull it off. The ModBook is essentially a kit
that replaces
the screen and keyboard half of the plastic MacBook with
a pressure-sensitive Wacom screen and the bezel to hold
it in
place. Neat solution. But the new Mac enclosures are practically
defined by exactly that part (the "unibody" in
question), using it for most of their structural integrity.
I got very
curious to see exactly how Axiotron was going to solve
their way around having to get rid of it. Well instead of trying
to find some way to retain it and mod around it, they seem
to have decided to get rid of it
entirely.
Along with the rest of the enclosure. Now I haven't seen
one in person yet (and from what I understand the units
they're showing at Macworld this week aren't much more than
non-functioning
design mockups anyway) but I've seen the same pictures
everyone else has and I don't see much of the original MBP
left in
their
design. From what I can tell, they essentially scooped
the internals out of the MBP and built their own case around
it more or less from scratch (in fact they seem to have
modified
it somewhat more than that - looking at the side shot I
can see they have clearly moved the power plug on the machine
in
relation to the other slots - which all look intact). Clearly
they've been much more adventurous with their engineering
this time around (which also hints at reasons behind the
high price
for this mod).
And speaking of the price, I understand
if a person's initial reaction is, "WHAT??!!! $5,000
for that?! Who in their right mind would pay five grand for
a tablet?" But
that person would be missing the point entirely. This machine
is
aimed squarely at the guy who buys Wacom
Cintiqs, which
is a screen on which you can draw directly, with pressure-sensitivity
and everything. They can run a couple of grand or more
all
by themselves; toss a decent computer in to drive it
and you're pretty well in the $4-5,000 range anyway.
These
people are
animators,
digital artists, designers, etc. Professionals who have
a professional use for such an investment, not someone who
just wants to surf the web on the couch without a keyboard
getting in the way. People like me, in other words.
This is the machine I've
been waiting for. Maybe. Probably.
This is the machine I'd wished they had made from the
outset, though I do hope it benefits from the rough
first couple
of years Axiotron's put their initial models (and customers)
through.
A combination of manufacturing delays, slow order fulfillment,
and technical issues (Bluetooth is pretty well borked
on the current ModBooks, for example) took a lot of
the initial
wind
out of Axiotron's PR sails. I want the new machine
to be a home run, I want it to fulfill its promise. If it
works
out,
if they deliver reasonably on time and in volume and
without major issues (and after I try one out for myself,
of course)
I'll likely gladly spend the money.
UPDATE: Further hands-on
details can be found at animation artist Louis
Del Carmen's Modbook blog here. Not only
has Louis been a proponent of the ModBook in it's
current incarnation
(he carries it with him to conventions; he let
me play on it
for a few minutes at San Diego Comic-con) but he
seems well impressed with the Pro. Turns out I was right:
Axiotron's build a custom enclosure for the MBP's internals
to occupy, apparently made from several pieces of aluminum
(painted black – I kind of wish they'd painted it
to match Apple's gray; I think it would wind up looking
more Mac-like,
but it's probably a mostly academic issue when using
it).
Bettie Page 1923-2008
|
friday,
12 december 2008
|
Bye darlin'.

Another Drawing
|
wednesday,
3 december
2008
|
This and the Indiana Jones (down the page, below) were drawn
for a Drawing Board thread about heroes from the 1930s. I haven't
participated
in any of those jams in a long, long time, and now here's two
for the same one. This is fun, and I hope to find the wherewithal
to keep paricipating in these. Anyway, here's The Shadow.

A
FEW WEEKS WITH THE NEW MACBOOK Pro
|
tuesday,
11 november 2008
|
Yes, I could not resist
the siren song of the shiny, new "unibody" notebooks
released by Apple on Tuesday. I had gone for just about four
and a half years without a machine upgrade, running on my very
dependable but increasingly not-state-of-the-art 12-inch PowerBook
G4. Without an external screen might I add.
Yes, nearly everything
I've done, including this website and all of the artwork
on it, was built on that small screen with
that small processor, in spite of the fact that much of the
work was intended to be produced and seen at much larger
sizes. Sparky (so named to extend the "lightning" theme,
you understand) has been an absolute trooper and, frankly,
runs as well as the day I bought it (better, in fact, since
I swapped out the original 60GB drive for a 7200 rpm 100GB
drive about a year and a half ago). I have no intention of
retiring the machine, or selling it, or packing it away.
I now consider it to be a Mac Ultraportable and a very capable
music server, or emergency backup or whatever. Apple did
not
skimp on its capabilities back in 2004 and it still stacks
up well to new machines in its size category.
So Sparky will
be around for quite some time, I think. (I
should let you know that at this point the fawning really
starts, so if you keep reading don't say I didn't warn
you.)
To say that the new MacBook Pro is an upgrade for me is to
understate the matter by an order of magnitude or two. It could
well be argued that the last design generation (as opposed
to performance generation) of Apple aluminum portables was
the most successful notebook design
in the history
of computers.
That stamped aluminum case, that shape, that look, that
grainy silver finish, has been around and looking sharp
for over
5 years (going back, virtually unchanged, all the way
to
the
PowerBook G4 days as it did), an unheard-of eon in computer
design years. But at no point was it ever considered
dated. In fact I think one of the reasons it was so successful
for so long is that no one could imagine how one would
go about
improving on such a clean, workable design. It just kept
looking better than anything else year after year. And
recently that
very design was still outselling just about everything
else on
the market.
And so now we come to the new machine. If
the "current" one
still looks modern and effective, the "new" one
looks like it's been transported to our time from the
future. A future
where things just hold themselves together without
seams or screws or latches, and the lines and curves
are so
clean you
just think, "Well, that looks good, but no one
will ever really build that."
And when you actually
see one, and you hold it and turn it and weigh it in
your hands the thing feels
like a
single, solid piece of ... something. If design was
a substance
and
could
be alloyed with technology to produce an actual material,
that's what Apple has used to pour the new MacBook
Pro into existence (see the fawning? I did warn you).
Now, I understand the person who
says that this is all a bit overkill. It's nice that Apple
puts this
much thought
into
design and all, but is it really that big of a deal?
Wouldn't it be good just to have a good-looking machine
that did
more
things, or that did them faster?
But this complaint
is as old as Apple itself. The modern era of this kind of
grousing goes back to
the original
iMac – all
translucent Bondi Blue plastic, USB ports and no
floppy drive. And it's just as valid or invalid
now as it was then. I'm
not dismissing
the criticism, but I am saying that Apple has always
considered the look and feel to be as important
a feature as the raw
functionality, because it has everything to do
with how a human interfaces
with the machine. Apple takes a very holistic approach
to design; they don't see it as just "making
something look good." It's
the way it allows a person to reach the function
of that machine as well, and the overall impression
that machine makes on its
owner, the affinity it engenders.
This new "unibody" production
process is not just about making a better-looking
machine. It's also about cleaning
up and streamlining the insides and the overall
structure. Air moves better through the interior.
The overall body is
stiffer and more solid. Fewer movable parts means
better dependability and fewer bits to worry about.
The overall impression is one
of a device that will do what you need it to do
for a long time without having to worry about it
much, an impression that
is very much the sort of thing Apple is all about.
There
are plenty of people who don't care a whit about such things,
and fair enough. Clearly this
is the sort
of thing
that impresses a guy like me, but partly because
I think I understand what Apple is shooting for
and why.
Maybe
it's because
I am a designer, but I appreciate the fact that
this "innovation" is
really in service of increased function, even
if that function isn't expressible as a higher
megahertz
or framerate.
My favorite Buckminster Fuller quote
is, “When I'm working
on a problem, I never think about beauty. I think
only how to solve the problem. But when I have
finished, if the solution
is not beautiful, I know it is wrong.”
Alright,
so much for the fit and finish; let's talk practicality.
I'm
apt to gloss over the speed and performance of the machine
in favor of more usability-oriented
concerns.
It's fast.
Just about everything it does seems instantaneous
to me. Launching
apps is fast, saving files is fast, loading
Web pages is fast. But I will be the first to admit
that mine
may
not
be the most
discerning opinion where all this is concerned;
my upgrade delta is pretty steep, so the difference
is pretty striking
to me. I don't time my processes. I don't clock
how
long it takes to launch Photoshop or save
a 400 MB file,
I don't
run framerate tests in a battery of games.
The numbers don't concern me, per se. Suffice to
say everything
feels super
snappy and I'm damn impressed with the way
World of Warcraft looks
and how solid it runs, even fullscreen on my
24" external
monitor.
There was a time, not too long ago,
that I could find a valid use for every last
ounce
of megahertz
and byte,
but
I'm no
longer a bleeding edge power user. I'm not
editing HD video or doing heavy CGI animations.
Large
Photoshop files and
some games are my upper limit.
The question
I ask is, "Am I happy with how the machine
works while I'm using it?" The answer
is a resounding, nearly-unqualfied, yes.
Over
the years of using the PowerBook, I developed
a couple of habits. I use a tablet
much of
the time, so
I always
have to take the computer+tablet setup into
account. I've always
preferred to push my tablet up against the
right side of the notebook so the two are
square with
each other;
the
tablet stays oriented correctly and the arrangement
is easier to
manage.
One of the problems I've had with every other
Pro model Apple's put out in recent years
was the fact
that some
important
ports were arranged on the right, interfering
with my setup. So,
a simple thing like having all the ports
on the left now is one of my favorite things
about
the
new MacBook
Pro.
It's a
bit of a trade-off, I know. It probably means
that there must be fewer port options (especially
on
the MacBook,
the loss
of FireWire has caused a lot of dust to be
kicked up; people aren't happy being corralled into
change by
fewer options
even if, in the long run, it might be a better
set of options for
most people (and for Apple)).
For me, these
attenuated options are far less problematic
than they might be for others.
I don't need a port
for every occasion.
I have FireWire 800 drives for backups, a
FW400 pocketdrive (which a simple change of cable
makes usable). My
scanner and printer and other peripherals
are all USB. I've
been seeing
the writing on the wall for FireWire as a
consumer-level protocol for several years now (once they pulled
it from the iPod, I
knew something was up), so although I'm a
little
surprised to see even a FW400 option gone
from the MB, I kind
of figured it would happen sooner or later.
Another controversial change has been the new trackpad. Some
people are complaining that it clicks too loudly, or that it
doesn't register clicks sometimes, or that it's just odd having
a trackpad without a button. Though it did take a bit of getting
used to, it's now one of my favorite things about the machine.
Mine registers clicks perfectly well most of the time (as well
as any of the previous-gen MBPs I've used – in fact the
only thing I've used that's got a more reliable button is Sparky)
and my click sound is no louder than any other button I've
ever used. Mileage may vary, of course, but I simply haven't
noticed anything to grouse about regarding the trackpad.
The glass screen, however, is a different matter. As has
been noted, it's glossy. Very glossy. Reflective. Under most
circumstances, this isn't problematic, but there are times...
I don't like reflections on my screens. They're distracting
and they get in the way of seeing what's on the display. The
glass probably increases the contrast (and it certainly gives
it that "shiny, new" look) but that's much less important to
me than displaying accurate color. I don't expect any built-in
display to match my calibrated LaCie screen, but one of the
things I really like about matte screens is that they seem
to better represent print on paper by being slightly more diffuse.
The other thing I like about them is the lack of reflections.
When I first bought the MBP I didn't consider the glossy display
was going to be very problematic, but I have come to the conclusion
that it's more of a flaw than a benefit and I really wish I'd
had the option of a matte screen. It's no game-breaker, by
any stretch (as I say, under most conidtions, it's a non-issue)
but matte would be better, hands-down.
I may wind up trying out one or more of the matte-finish screen
overlays once companies that make such things catch up to the
new screen size and shape. I'll report back if I find anything
useful.
At any rate, the short of it is that the new MacBook Pro is
just about the (nearly) perfect machine for me. Power and portability
in a ridiculously good-looking package.
JUST
A QUICK Doodle
|
saturday,
1 november 2008
|

THOUGHTS
ON THE NEW MACBOOK/Pros
|
tuesday,
14 october 2008
|
First off, I think they're brilliant.
There are things I'd
like to see, or think I will miss (I fully intend to acquire
one of the Pros - it will complement my
new LaCie
324 monitor nicely).
First off, just to get it out
of the way, the glossy-only option I find rather suspect.
I'm willing to be convinced,
but for
design and illustration work, I'm inclined to expect the
non-glare screens to be less fatiguing for close work
simply because
they inherently lack the distracting reflections of glass.
It would be very nice to have a non-glare glass option.
I
can see the argument for keeping more FireWire options,
too (the new Pro only has a single FW 800 port). Personally,
the
port options closely resemble the set I'm used to (on
my beloved but now rather venerable 12" PowerBook G4) – two
USBs and a FireWire (though mine's a 400), but I'd think
that two FW ports (each on their own bus) would be far
more advantageous
for some pros, especially ones who work with video.
My
expectation is that Apple will likely add more ports when
they update the 17" MacBook Pro. Right now, considering
where they had to put the battery and drive (along
the whole front of the machine), which moved the optical
drive to the
right side, they had to stack all the ports on the
left (which, to my mind is a far superior arrangement anyway
- I use my
Wacom tablet pushed up against the right side of my
PowerBook
constantly) and just ran out of room on the 15.
An an
obliquely-related note, I wonder how long before Axiotron formulates a response to these new MacBooks.
I could seriously
develop some lust for a ModBook based on the new
hardware. Maybe they could even get the Bluetooth to
work :)
Creeping
|
tuesday,
14 october 2008
|
This year has not gone exactly according to my original plan,
art-wise. I'm busy as hell with work, though, which is exactly
what I wanted, so I'm surviving well with some breathing room
for a change. The last month has been particularly insane;
the Thunderbird finally made too convincing an argument to
be
replaced so I had to buy a car. While at the same time looking
for and moving into a new apartment. One or the other would
have been enough, but woof. On the other hand I now
have a very comfortable car that's in great shape
and will last forever, and a new apartment on the Westside
of LA (smallish
and pricey, but very well-placed, and enough room to get have
a little art space).
In general, things are quite looking up. Nice change after
this summer.
Mostly what I'm doing at work is designing and laying
out comic books, doing logos for comic/movie properties, and
other production-y things. So, that's good :)
As to
the title of this post – I've been working my way through
Warcraft III again this week, in a sort of post-Blizzcon daze.
I'm impressed at how much my appreciation of the lore and
characters in World
of Warcraft has deepened since I started
playing through
it again. I'm such a noob.
UPDATE!!!!
|
thursday,
15 may 2008
|
Okay. So. Been a while. Inexcusable, I know. Except that I
have an excuse.
When I got back from Atlanta in January I did some catching
up on freelance work (including the lovely wedding portrait,
below) then I got really busy. I'd signed up with an agency
and they got me a regular gig for two months. Then that ended.
And then, I started a whole new kind of gig: doing design
and production for Platinum
Studios here in Los Angeles. Platinum makes comics
and movies.
I'll say that again so it sinks in. Platinum makes comics.
And movies.
So, this is a whole new sandbox for me to play in. Right
now I'm being the colorist on my first comic book (about
which more later) and that's keeping me very happily busy for
a couple of weeks. BUT, the very first thing they had me do
was Photoshop up a little teaser poster for a movie (still
in pre-production) of a little comic book you may have heard
of called Witchblade!
And here it is (best viewed with Safari):

Actually, this is a special full-size standee; there's also
a normal poster version that's cropped differently.Since it's
still in pre-production there's not much to tell, details-wise,
but you can go to
the website and sign up for updates.
So yeah, that was my first assignment. I'm very much looking
forward to seeing what else these guys have up their sleeves
for me to work on!
Romantic
|
saturday,
26 january 2008
|
From this week, a commissioned portrait. Just in time for
Valentine's Day!

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